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calendar_notations [2026/10/29 11:02] – admincalendar_notations [2026/10/29 18:09] (current) – admin
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-======Calendar Notations======+====== Calendar Notations ======
  
-On planes where time flows chronologically the passing of time through Eras is tracked by the [[Sapients]]. This page outlines some of the most popular calendar notations used through each [[Era|Timeline]].+On planes where time flows chronologically the passing of time through Eras is tracked by the [[Sapients]]. This page outlines some of the most popular calendar notations used through each [[Timeline|Era]].
  
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 ===== Era 0 - Worlds Before ===== ===== Era 0 - Worlds Before =====
  
-===Zora'shi (The Abyss)===+=== Zora'shi (The Abyss) === 
 Time within [[Zora'shi]] is defined by a single point; when the gods abandoned the plane. Although millennia have certainly passed since their parting by the modern era, none have had reason to accurately track. Time within [[Zora'shi]] is defined by a single point; when the gods abandoned the plane. Although millennia have certainly passed since their parting by the modern era, none have had reason to accurately track.
  
-===Jalda (The Hells)===+=== Jalda (The Hells) === 
 Time behaves differently in each of the 9 levels of [[Jalda]]. Since the parting of the gods from their plane the Hells have used The [[Jaldaic_Calendar|Jaldaic Calendar]]. The modern local year is 29,538. Time behaves differently in each of the 9 levels of [[Jalda]]. Since the parting of the gods from their plane the Hells have used The [[Jaldaic_Calendar|Jaldaic Calendar]]. The modern local year is 29,538.
  
 +=== Oula (The Maddening) ===
  
-===Oula (The Maddening)=== 
 [[Oula]] does not have a native concept of time, although gates and tunnels to other planes may influence the place whilst open. [[Oula]] does not have a native concept of time, although gates and tunnels to other planes may influence the place whilst open.
 +
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- 
  
 ===== Era 2 - The Great Wars ===== ===== Era 2 - The Great Wars =====
  
-Goblivek Calendar: Used in early Goblinoid civilisations. Each ruler would build a series of pyramids during their reign. The calendar year would be named after the last great pyramid completed, and could span the equivalent of months to years.+**Goblivek Calendar:** Used in early Goblinoid civilisations. Each ruler would build a series of pyramids during their reign. The epoch would be named after the last great pyramid completed, and could span the equivalent of months to years.
  
-Alnarian Calendar: Used by the early Ignians. Each year started with the time of no moon and was split into 3 seasons, the season of sun, the season of rains, the season of snow.+**Alnarian Calendar:** Used by the early Ignians. Each year started with the time of no moon and was split into 3 seasons, the season of sun, the season of rains, the season of snow.
  
-Sylphenian Calendar: The Fey calendar is based around the lunar phases, cycling over 28 days. Every 13'th cycle is the moonless month, forming their years end. Due to the simplicity and practicality of the Sylphenian Calendar, many future Calendar systems will be based upon it with some slight variation.+**Sylphenian Calendar:** The Fey calendar is based around the lunar phases, cycling over 28 days. Every 13'th cycle is the moonless month, forming their years end. Due to the simplicity and practicality of the Sylphenian Calendar, many future Calendar systems will be based upon it with some slight variation.
  
-Goblivek Revival: Banished goblinoids revive their old calendar system, but name the periods after great conquests instead of buildings. As the goblinoids fracture, so does this calendar system.+**Goblivek Revival:** Banished goblinoids revive their old calendar system, but name the periods after great conquests instead of buildings. As the goblinoids fracture, so does this calendar system.
  
-Lunarian Standard: Banished Fey take the Sylphenian standard, but put more emphasis on the Lunar phases and begin counting from their time of banishment.+**Lunarian Standard:** Banished Fey take the Sylphenian standard, but put more emphasis on the Lunar phases and begin counting from their time of banishment.
  
-Early Durvar: Durvar clans used great artisans called Timecarvers. The Timecarvers would attune to the vibrations of crystals, and carve stone to their rhythms. These rhythmic strikes define Early Durvar timekeeping. When a new Clan leader was chosen, the clan would begin their count anew. +**Early Durvar:** Durvar clans used great artisans called Timecarvers. The Timecarvers would attune to the vibrations of crystals, and carve stone to their rhythms. These rhythmic strikes define Early Durvar timekeeping. When a new Clan leader was chosen, the clan would begin their count anew.
  
-Tritonian Empirical Calander: Tritonians based their calendar on seasonal temperature changes, shifts of currents, and the rise and fall of the tide (which happens to line up with the lunar cycle). When a new Emperor or Empress starts their reign their count begins afresh. +**Tritonian Empirical Calander:** Tritonians based their calendar on seasonal temperature changes, shifts of currents, and the rise and fall of the tide (which happens to line up with the lunar cycle). When a new Emperor or Empress starts their reign their count begins afresh.
  
-New Ignian: The New Ignian calendar started counting from each incarnation of their god-king. The yearly cycle counted five seasons based on changes in wind direction and religious holidays.+**New Ignian:** The New Ignian calendar started counting from each incarnation of their god-king. The yearly cycle counted five seasons based on changes in wind direction and religious holidays.
  
-Draconic Standard: Using the Sylphenian Standard, but counting years from each the defeat of the dragons. Each epoch beggings with their reincarnation.+**Draconic Standard:** Using the Sylphenian Standard, but counting years from each the defeat of the dragons. Each epoch beggings with their reincarnation.
  
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- 
  
 ===== Era 3 - The Rise ===== ===== Era 3 - The Rise =====
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 Tritonian, Ignian and Fey still use their old calendar systems. Tritonian, Ignian and Fey still use their old calendar systems.
  
-Sundolt'ar Calendar: Durvar now use a seasonal cycle that is based on the mortal incarnation of the god of magic. It warms and dims, and changes colour in a cycle. A Sundolt'ar year is approximately 3 years and 1 month celestially.+**Sundolt'ar Calendar:** Durvar now use a seasonal cycle that is based on the mortal incarnation of the god of magic. It warms and dims, and changes colour in a cycle. A Sundolt'ar year is approximately 3 years and 1 month celestially.
  
-Many Monarchs: As the land was carved up by every powerful leader claiming themselves King or Queen over hundreds of years the standards of timekeeping slipped. Each monarch set their own system, most based upon the Sylphenian Calendar but counting the year from the coronation of the local Monarch. Sometimes the month length would change, additional months would be added, and the starting month for the year would shift.+**Many Monarchs:** As the land was carved up by every powerful leader claiming themselves King or Queen over hundreds of years the standards of timekeeping slipped. Each monarch set their own system, most based upon the Sylphenian Calendar but counting the year from the coronation of the local Monarch. Sometimes the month length would change, additional months would be added, and the starting month for the year would shift.
  
-Basti Standard: In an effort to standardise timekeeping for better weather management, and to expand their cultural dominance across continent, the  the Tortuga introduced the Basti standard. Each month subdivided into 7 days. A total of days a month of rain. The year count followed the reign of the ruler of the central kingdom, where their greatest tower stood.+**Basti Standard:** In an effort to standardise timekeeping for better weather management, and to expand their cultural dominance across continent, the  the Tortuga introduced the Basti standard. Each month subdivided into 7 days. A total of days a month of rain. The year count followed the reign of the ruler of the central kingdom, where their greatest tower stood.
  
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 Other's use systems based on the Sylphenian calendar, counting from After Fall (AF), with some differences in the months and seasons. Others use different systems entirely. Other's use systems based on the Sylphenian calendar, counting from After Fall (AF), with some differences in the months and seasons. Others use different systems entirely.
  
-[[Aerion]]: A variant of the Sylphenian AF calendar, with a different starting month. {{:aerioncalendar.png?200|}}+**[[Aerion]]:** A variant of the Sylphenian AF calendar, with a different starting month. {{:aerioncalendar.png?200}}
  
-[[Valturia]]: A variant of the Goblivek system, with new eras being named after significant national events.+**[[Valturia]]:** A variant of the Goblivek system, with new eras being named after significant national events.
  
-[[Rovakia]]: Although naval vessels are likely to use the Aerion or Ignian calendar systems, there is a different system used within the country itself. The Rovakian Calander has a year of Truth and a year of Lies, each lasting for 6 Sylphenian months. The moonless time is then a holy year. Their calendar years start counting 43AF.+**[[Rovakia]] & [[Ustania]]:** Although naval vessels are likely to use the Aerion or Ignian calendar systems, there is a different system used within the country itself. The Rovakian Calander has a year of Truth and a year of Lies, each lasting for 6 Sylphenian months. The moonless time is then a holy year. Their calendar years start counting 43AF.
  
-[[Westhollow]]: A varient of the Sylphenian AF calendar, with a different starting month. {{::westhollowcalendar.png?200|}}+**[[Westhollow]]:** A varient of the Sylphenian AF calendar, with a different starting month. {{::westhollowcalendar.png?200}}
  
-[[Arviar]]:+**[[Celestria]], [[Arviar]] & [[Reynardia]]:** Although the Sylphenian AF system is used across these territories, there is also an alternate system that follows the rhythm of arcane crystals similar to the Old Durvar system. The Sylphenian system is referred to as the Celestial Calendar, with the moonless month being a spiritually bad time. The Rhythmic system heralds new ages and religious doctrine and is declared by a council of priests.
  
-[[Ikhtul]:+**[[Ikhtul]]:** Seasonal floods push the Ikhtul to retreat to their hilltop settlements. The Ikhtul record these floods against star positions to mark their new years.
  
-[[Tianxia]]:+**[[Tianxia]]:** Tianxia follows the Sylphenian AF year, but split into 2 months instead of 13. The long days, and the short days; when the undead that plague their lands are more active.
  
-[[Quinjiu]]:+**[[Quinjiu]]:** Follow the Sylphenian AF system.
  
-[[Enkai]]:+**[[Enkai]]:** A unique calendar system that uses weather prediction, tides and storms to track time. Cycles tend to be longer than a celestial year. Each cycle is named for their ruler.
  
-[[Rajivar]]:+**[[Rajivar]]:** The Rajivarian calendar has three seasons; Spring, Slaughter, and Summer. Sometimes there is no Summer season, and they are blessed with an extra long Spring. When this happens the year increment goes up. There is an aroura over the north of Rajivar that some northern tribes timekeep by.
  
-[[Xandrapur]]:+**[[Xandrapur]]:** The shamans of the Xandrapur are the only ones interested in tracking the passing of years. Their calendar resembles the Sylphenian system, but with 9 months of incrementing length starting with the moonless month.
  
-[[Nordheim]]:+**[[Nordheim]]:** Both the Aerion and Rovakian Calendars are used by trading settlements, and the Old Durvar Calendar sees a revival.
  
-[[Sorheim]]:+**[[Sorheim]]:** The Old Durvar Calendar sees a revival. 
  
-[[Thentopp]] & [[Tapten]]:+**[[Thentopp]] & [[Tapten]]:** The Aerion Calender is used.
  
-[[Colithos]]:+**[[Colithos]]:** Colithos has limited contact with other peoples, and it's populace care little for the celestial bodies. Time on Colithos is measured in cycles, each cycle beginning anew when their monarch produces a sporocarp.
  
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 ===== Era 5 - The Dying ===== ===== Era 5 - The Dying =====
  
-With the true gods gone the plane slowly dies. Plants and animals, anything without its own essence, becomes less and less with each passing generation. Powerful Sapients become the last hope that civilization clings to. +The Aeiron Calendar system is the most prevalent. Ignian's and Fey stick to their historic calendars.
- +
-  * Ignius ends the civil war, slaves are freed. +
-  * With the plane unprotected by the true gods scavengers from dead planes attempt to breach the Mortal Sphere. +
-  * Artifacts infused with old magic become a competitive resource. +
-  * Nations attempt to utilise artefacts to stop the dying, but only result in slowing it. +
-  * Many wars are fought as resources dwindle. +
-  * Fey, still linked to the essence of the God of Nature by pure will, conduct a ritual to pull their lands into a timeless micro-plane. +
-  * The Eldon University of the Great Arts invents a way to map Sapient mind into machine; a fragile biohack that destroys the subject. +
-  * Most uncultivated creatures are extinct +
-  * Ceruleum is discovered. +
-  * Most uncultivated plants are extinct +
-  * The first successfully returning probes are sent to Ceruleum. +
-  * Multiple artificial habitat projects are started with the aim to preserve ecosystems. +
-  * The first successful manned mission to Ceruleum takes place+
  
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 ===== Era 6 - The Arcs ===== ===== Era 6 - The Arcs =====
  
-This era is defined by the arrival of the Arks in [[Ceruleum]] and the struggle for survival in an isolated and resource-scarce ocean world.+The Ceruleum pioneers use synced timekeeping technology to track the passing of time. The day lenghts, month lengths and year lengths are identicle to the Celestial calendars of the mortal coil. Notation becomes //Before Ceruleum// (BC) and //After Ceruleum// (AC). 
 + 
 +When things fall apart The Ceruleum standard fractures, with each habitat keeping local track of time, if at all.
  
-  * Production of the first [[Ark]] begins. +Those lefton the mortal coil will continue to use their own cultural calendar systems until they die out or timekeeping is no longer relevent.
-  * The first test habitat is sent to Ceruleum. It ultimately fails, stalling the Ark project. +
-  * After several more failed attempts, a successful Ceruleum habitat is established. +
-  * The first Ark is completed and leaves the Mortal Sphere for Ceruleum. +
-  * Following its success, multiple Ark projects are completed and launched, though capacity remains limited. +
-  * The last Ark departs the Mortal Sphere. +
-  * Sphere technology functions unreliably in Ceruleum. Long-range communication is no longer possible. System malfunctions are common. +
-  * Ceruleum is a water world. Arks are scattered and isolated across vast distances. +
-  * Some Arks fail, either due to internal conflict, mechanical failure, or outside forces (such as the [[fauna]] or [[flora]] of Ceruleum). +
-  * Initial exploration is conducted using submarines adapted from Ark systems. +
-  * Early sub expeditions discover viable [[resources]], including mineral vents and dense biological regions (See [[zones]] and [[Biomes]]). +
-  * Many early expeditions are lost due to environmental hazards and native fauna. +
-  * Local resource availability proves insufficient to sustain some Ark populations long-term. Arks within communication range establish trade agreements and resource-sharing arrangements. +
-  * Rationing protocols are implemented across most Arks. +
-  * Salvage operations target failed Arks, lost habitats, and earlier probes. +
-  * Some Arks specialise in food production, material processing, or technological maintenance. +
-  * Control of high-yield resource zones becomes contested. Submersible vessels are intercepted, sabotaged, and destroyed in disputes over resources. +
-  * A major alliance collapses following a large-scale loss of life during a contested expedition. Hostilities escalate into direct conflict between Arks. +
-  * Several Arks are destroyed, abandoned, or rendered non-functional. +
-  * Permanent settlement strategies are developed, including anchoring to stable regions and constructing semi-submerged structures. +
-  * Populations decline due to conflict, system failures, and resource shortages. +
-  * Cultural divergence increases as isolation persists. +
-  * Contact between distant Arks becomes rare or ceases entirely.+
  
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 ===== Era 7 - Modern Ceruleum ===== ===== Era 7 - Modern Ceruleum =====
  
-Ark-descended societies stabilise, lost technologies are rediscovered and adapted, and there is an emergence of a unifying power within Ceruleum.+Each society has it's own calendar system.
  
-  * Surviving Arks and their settlements stabilise, forming isolated but sustainable societies. +The empire enforces the recovered Ceruleum Standard Calendar across it's territories.
-  * Many Arks are no longer mobile, functioning as permanent cities or fragmented structures. +
-  * Distinct cultures and identities develop, with many losing clear knowledge of the Mortal Sphere and the intricacies of its technology. +
-  * Trade networks re-emerge between nearby settlements, facilitated by submarine travel. +
-  * Technological understanding varies widely; some settlements regress while others preserve near complete understandings of Ark systems. +
-  * Knowledge of Ceruleum’s ecosystems improves, allowing for more reliable harvesting, domestication, and navigation. +
-  * A period of relative stability allows for population growth in some regions. +
-  * A single Ark-descended society begins consolidating knowledge of Sphere technology and Ceruleum ecology. This society pioneers improved, reliable systems adapted specifically for Ceruleum conditions. +
-  * Expeditions are launched to recover lost Arks, technologies, and data stores. +
-  * Smaller settlements are absorbed through diplomacy, trade dependency, or force. +
-  * An emergent empire forms, built on recovered technology, control of resources, and adapted understanding of Ceruleum. +
-  * Competing powers resist consolidation, leading to regional conflicts and unexpected alliances. +
-  * Standardised systems of technology, communication, and governance begin to spread. +
-  * Many formerly isolated cultures are brought into contact, often losing autonomy in the process. +
-  * Large-scale coordinated projects resume, including reconstruction of infrastructure and expansion of habitable zones. +
-  * Resistance movements, independent Arks, and uncontacted settlements persist beyond the empires control. +
-  * Exploration continues into distant and deep regions, driven by the need for resources and lost knowledge.+
  
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calendar_notations.1793268140.txt.gz · Last modified: by admin

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