calendar_notations
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| calendar_notations [2026/10/29 11:05] – admin | calendar_notations [2026/10/29 18:09] (current) – admin | ||
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| ===== Era 2 - The Great Wars ===== | ===== Era 2 - The Great Wars ===== | ||
| - | **Goblivek Calendar:** Used in early Goblinoid civilisations. Each ruler would build a series of pyramids during their reign. The calendar year would be named after the last great pyramid completed, and could span the equivalent of months to years. | + | **Goblivek Calendar:** Used in early Goblinoid civilisations. Each ruler would build a series of pyramids during their reign. The epoch would be named after the last great pyramid completed, and could span the equivalent of months to years. |
| **Alnarian Calendar:** Used by the early Ignians. Each year started with the time of no moon and was split into 3 seasons, the season of sun, the season of rains, the season of snow. | **Alnarian Calendar:** Used by the early Ignians. Each year started with the time of no moon and was split into 3 seasons, the season of sun, the season of rains, the season of snow. | ||
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| **[[Valturia]]: | **[[Valturia]]: | ||
| - | **[[Rovakia]]: | + | **[[Rovakia]] & [[Ustania]]:** Although naval vessels are likely to use the Aerion or Ignian calendar systems, there is a different system used within the country itself. The Rovakian Calander has a year of Truth and a year of Lies, each lasting for 6 Sylphenian months. The moonless time is then a holy year. Their calendar years start counting 43AF. |
| **[[Westhollow]]: | **[[Westhollow]]: | ||
| - | **[[Arviar]]: | + | **[[Celestria]], |
| - | **[[Ikhtul]: | + | **[[Ikhtul]]:** Seasonal floods push the Ikhtul to retreat to their hilltop settlements. The Ikhtul record these floods against star positions to mark their new years. |
| - | **[[Tianxia]]: | + | **[[Tianxia]]: |
| - | **[[Quinjiu]]: | + | **[[Quinjiu]]: |
| - | **[[Enkai]]: | + | **[[Enkai]]: |
| - | **[[Rajivar]]: | + | **[[Rajivar]]: |
| - | **[[Xandrapur]]: | + | **[[Xandrapur]]: |
| - | **[[Nordheim]]: | + | **[[Nordheim]]: |
| - | **[[Sorheim]]: | + | **[[Sorheim]]: |
| - | **[[Thentopp]] & [[Tapten]]: | + | **[[Thentopp]] & [[Tapten]]: |
| - | **[[Colithos]]: | + | **[[Colithos]]: |
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| ===== Era 5 - The Dying ===== | ===== Era 5 - The Dying ===== | ||
| - | With the true gods gone the plane slowly dies. Plants | + | The Aeiron Calendar system is the most prevalent. Ignian' |
| - | + | ||
| - | * Ignius ends the civil war, slaves are freed. | + | |
| - | * With the plane unprotected by the true gods scavengers from dead planes attempt to breach the Mortal Sphere. | + | |
| - | * Artifacts infused with old magic become a competitive resource. | + | |
| - | * Nations attempt to utilise artefacts to stop the dying, but only result in slowing it. | + | |
| - | * Many wars are fought as resources dwindle. | + | |
| - | * Fey, still linked | + | |
| - | * The Eldon University of the Great Arts invents a way to map Sapient mind into machine; a fragile biohack that destroys the subject. | + | |
| - | * Most uncultivated creatures are extinct | + | |
| - | * Ceruleum is discovered. | + | |
| - | * Most uncultivated plants are extinct | + | |
| - | * The first successfully returning probes are sent to Ceruleum. | + | |
| - | * Multiple artificial habitat projects are started with the aim to preserve ecosystems. | + | |
| - | * The first successful manned mission to Ceruleum takes place | + | |
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| ===== Era 6 - The Arcs ===== | ===== Era 6 - The Arcs ===== | ||
| - | This era is defined by the arrival | + | The Ceruleum pioneers use synced timekeeping technology to track the passing |
| + | |||
| + | When things fall apart The Ceruleum standard fractures, with each habitat keeping local track of time, if at all. | ||
| - | * Production of the first [[Ark]] begins. | + | Those lefton |
| - | * The first test habitat is sent to Ceruleum. It ultimately fails, stalling the Ark project. | + | |
| - | * After several more failed attempts, a successful Ceruleum habitat is established. | + | |
| - | * The first Ark is completed and leaves the Mortal Sphere for Ceruleum. | + | |
| - | * Following its success, multiple Ark projects are completed and launched, though capacity remains limited. | + | |
| - | * The last Ark departs the Mortal Sphere. | + | |
| - | * Sphere technology functions unreliably in Ceruleum. Long-range communication | + | |
| - | * Ceruleum is a water world. Arks are scattered and isolated across vast distances. | + | |
| - | * Some Arks fail, either due to internal conflict, mechanical failure, or outside forces (such as the [[fauna]] or [[flora]] of Ceruleum). | + | |
| - | * Initial exploration is conducted using submarines adapted from Ark systems. | + | |
| - | * Early sub expeditions discover viable [[resources]], | + | |
| - | * Many early expeditions are lost due to environmental hazards and native fauna. | + | |
| - | * Local resource availability proves insufficient to sustain some Ark populations long-term. Arks within communication range establish trade agreements and resource-sharing arrangements. | + | |
| - | * Rationing protocols are implemented across most Arks. | + | |
| - | * Salvage operations target failed Arks, lost habitats, and earlier probes. | + | |
| - | * Some Arks specialise in food production, material processing, or technological maintenance. | + | |
| - | * Control of high-yield resource zones becomes contested. Submersible vessels are intercepted, | + | |
| - | * A major alliance collapses following a large-scale loss of life during a contested expedition. Hostilities escalate into direct conflict between Arks. | + | |
| - | * Several Arks are destroyed, abandoned, or rendered non-functional. | + | |
| - | * Permanent settlement strategies are developed, including anchoring to stable regions and constructing semi-submerged structures. | + | |
| - | * Populations decline due to conflict, system failures, and resource shortages. | + | |
| - | * Cultural divergence increases as isolation persists. | + | |
| - | * Contact between distant Arks becomes rare or ceases entirely. | + | |
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| ===== Era 7 - Modern Ceruleum ===== | ===== Era 7 - Modern Ceruleum ===== | ||
| - | Ark-descended societies stabilise, lost technologies are rediscovered and adapted, and there is an emergence of a unifying power within Ceruleum. | + | Each society has it's own calendar system. |
| - | * Surviving Arks and their settlements stabilise, forming isolated but sustainable societies. | + | The empire enforces |
| - | * Many Arks are no longer mobile, functioning as permanent cities or fragmented structures. | + | |
| - | * Distinct cultures and identities develop, with many losing clear knowledge of the Mortal Sphere and the intricacies of its technology. | + | |
| - | * Trade networks re-emerge between nearby settlements, | + | |
| - | * Technological understanding varies widely; some settlements regress while others preserve near complete understandings of Ark systems. | + | |
| - | * Knowledge of Ceruleum’s ecosystems improves, allowing for more reliable harvesting, domestication, | + | |
| - | * A period of relative stability allows for population growth in some regions. | + | |
| - | * A single Ark-descended society begins consolidating knowledge of Sphere technology and Ceruleum ecology. This society pioneers improved, reliable systems adapted specifically for Ceruleum conditions. | + | |
| - | * Expeditions are launched to recover lost Arks, technologies, | + | |
| - | * Smaller settlements are absorbed through diplomacy, trade dependency, or force. | + | |
| - | * An emergent empire forms, built on recovered technology, control of resources, and adapted understanding of Ceruleum. | + | |
| - | * Competing powers resist consolidation, | + | |
| - | * Standardised systems of technology, communication, | + | |
| - | * Many formerly isolated cultures are brought into contact, often losing autonomy in the process. | + | |
| - | * Large-scale coordinated projects resume, including reconstruction of infrastructure and expansion of habitable zones. | + | |
| - | * Resistance movements, independent Arks, and uncontacted settlements persist beyond the empires control. | + | |
| - | * Exploration continues into distant and deep regions, driven by the need for resources and lost knowledge. | + | |
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